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Demon Hunter
Demon Hunter
Attribute Level 1 Per Level Level 500
Strength 15 9 4506
Agility 23 12 6011
Intelligence 12 5 2507
Life 1375 180 91195
Mana 24 10 5014
Damage 84 12 4872
Range Melee


Demon Hunter

Roles: Offtank, Summons, Debuffs, Crowd control

PROS:

  • Two different types of Summons
  • Demon Form/Metamorph Ability
  • Life and Mana steal spell
  • Lots of passives
  • Cripple spell (Break)

CONS:

  • No Invisibility.
  • No lifesteal passive until evolution.
  • Not as many top end agility items in the game.

Skills

Summon Demons - 5 Mana + 15 per additional lvl. Summon Demons from the Underworld to protect the Demon Hunter. The Summons start in small numbers and grow into powerful Demons able to stop the most Powerful Heroes

Comet Strike - 5 Mana/lvl. Summons a massive Comet which hits a targeted unit and does damage to nearby enemies. Damage Formula: (500 x Ability Level) + ((Agility x2) + Intelligence)

Demonic Form - (No Mana Cost). Allow the Demons within you to consume your soul. Give up all control and unleash an ancient hidden power. This ability increases Damage, Defense, Life causing Spell immunity making him an unstoppable being. The more experience the demon hunter has in this force the longer he can withstand it. Formula: 200 Dmg x Ability Level, 2 Armor x Ability Level, 2000 Life x Ability Level. Duration: 31s Cooldown: 60s

Demon Wave - 5 Mana + 7 per additional lvl. Send a blast of Demon Willpower towards an enemy eating every being of their soul until death or insanity take over. The magic of the wave does not come from the Hero himself, but the demons will eat away at his soul. Damage Formula: (1000xAbility Level) + (Agility x 2)

Daemonic Hunter's Abilities

Demon Hunter Spellbook

Level 1:

-Reflexs [Level 1]

Natural reflexs give the hero a 20% chance to evade an attack.

Review: Always going to take an inbuild evasion.

-Net [W]

Causes a target unit to be bound to the ground so that it cannot move.

Duration of Net:

Normal: 10 seconds
Hero: 20 seconds
Cooldown: 25 seconds.
Mana Cost: 50

Review: Never used this ability and never really seen a point in doing so, unless you are trying to kill a player hero that keeps running away?

Level 2:

-Silence [E] [Level 1]

Stops all enemies in a target area from casting spells for 20 seconds.

Mana Cost: 150

Review: Stops enemies and players from casting spells, whats not to like?

Level 3:

-Reflexs [Level 2]

Having been in countless battles the Hero has gain a natural reflex which gives the hero a 30% chance to evade an attack.

Review: A upgrade to evasion is again always welcomed.

-Break [D] [Level 1]

Use demon magic to break a vital bone in your opponent reducting all parts of their speed.

Attack speed reduction: 50%
Damage reduction: 50%
Athletics (movement) reduction:50%
Hero: 10 seconds
Normal: 45 seconds
Cooldown: 25 seconds
Mana Cost: 250

Review: A very powerful spell against bosses, as it makes their auto-attacks a lot less scary. Sadly most higher level bosses have the ability to cast anti-magic sheild which will stop you from casting this upon them, along with dispelling any that are already casted. Try to have it up as much as you can.

level 4:

-Demon Hunter's Power [Level 1]

The power of the demon swirls within you increasing your power.
Increased Attacked: 10%
(Yes it should say "Increased damage)

Review: More damage, what else is their to say?

Level 5:

-Reflexs [Level 3]

Daemonic blood flows through this hero causing their reflexs to give them a 40% chance to evade an attack.

Review: 2 out of 5 attacks dodged? Makes for one happy hunter.

-Demon Mask [Level 1]

The Demon inside cannot simply let it's host die and gives a chance to reduce normal damage taken on the hero each attack.

Percent chance: 50%
Damage Reduction: 5000
Minimum Damage Taken: 1000

Review: A good tanking ability against the more powerful bosses, so while Break isn't up, you ain't getting pummeled by their auto-attack. Sadly doesn't work against spells.

Level 6:

-Demon Mask [Level 2]

The Demon inside cannot simply let it's host die and gives a chance to reduce normal damage taken on the hero each attack.

Percent chance: 50%
Damage Reduction: 10000
Minimum Damage Taken: 2000

Review: An upgrade to your tanking ability.

-Spirit Drain [C] [Level 1]

The Hero drains mana from their opponent and adds it to their own lifeforce.

Mana Drained: 5000
Mana Cost: 2000

Review: Not entirely sure why it costs mana to cast a spell that takes mana, and even more so 2/5s of the amount of mana you get, but its a decent enough way to get more mana. Note: it doesn't give you health in this level, even though it says it adds it to your lifeforce.

Level 7:

-Reflexs [Level 4]

Daemonic blood flows through this hero causing their reflexs to give them a 45% chance to evade an attack.

Review: I think you all know how I feel about this by now?

-Demon Hunter's Power [Level 2]

The power of the demon swirls within you increasing your power.
Increased Attacked: 15%

Review: Again, like the evasion, more is better.

-Cleave [Level 1]

The creature strikes with such force that 10% of their damage strikes through to enemies near the primary attacked unit.

Review: Allowing your auto-attacks to deal some AOE is always a good thing in my books. Comet though is still king for clearing out mobs.

-Spirit Drain [C] [Level 2]

Drains the life and man from the victim. This powerful spell allows the Demon Hunter continue to battle for longer durations, while feeding the demons within himself.

Absorption per second: 5000 life + 2000 mana stolen
Duration: 2 seconds
Cooldown: 15 seconds
Mana Cost: 2000

Review: Now we get into the good stuff with this spell. You get this at level 95, and unless you have the absolute best gear, 10k life is quite a lot of your health you've just gotten back within 2 seconds. Again not sure why it takes mana to cast, even more so when you are getting less mana overall than the previous level.

Level 8:

-Break [D] [Level 2]

Use demon magic to break a vital bone in your opponent reducting all parts of their speed.

Attack speed reduction: 75%
Damage reduction: 75%
Athletics (movement) reduction:75%
Hero: 10 seconds
Normal: 45 seconds
Cooldown: 25 seconds
Mana Cost: 500

Review: Again, great bossing ability, keep this up as much as you can.

-Demon Mask [Level 3]

The Demon inside cannot simply let it's host die and gives a chance to reduce normal damage taken on the hero each attack.

Percent chance: 50%
Damage Reduction: 25000
Minimum Damage Taken: 3000

Review: Again, great tanking ability.

-Spirit Drain [C] [Level 3]

Drain becomes even more powerful, the very soul of the victim wither. The Demons grow ever more hungry with ever passing battle.

Absorption per second: 10000 life + 3000 mana stolen
Duration: 4 seconds
Cooldown: 15 seconds
Mana Cost: 0 (unsure if this is bug or not)

Review: Now at level 110, 40k life in 4 seconds is amazing. Plus, the enemies and bosses you would be fighting won't be shrugging off losing said 40k health easily. At least now it doesn't cost any mana.

-Cleave [Level 2]

Allows the attack to deal 15% of maximum damage to units with Melee distance.

Review: More AOE.

-Armageddon [Z]

Unleash Ancient Demon powers and call upon Armageddon to unleash hundreds of meteors upon the earth.

Damage Formula each Wave: (Agility X 2)
Final Wave: (Agility X 4)
Waves: 6 
AOE: 500
Cooldown: 80 seconds
Mana Cost: 4000

Review: Demon Hunters Ultimate ability, doesn't say anywhere, but in the beginning of the attack, all enemies get stunned. Sadly, the final wave currently doesn't do any damage, but other than that it's a great AOE ability, allowing you to wipe out entire mobs in a few seconds.

Level 9:

-Reflexes [Level 5]

Daemonic blood flows through this hero causing their reflexs to give them a 45% chance to evade an attack.

(No change from Level 4)

Review: Currently bugged as theres no change from the previous level, but if its meant to be in there it would be 50% hopefully, and dodging a full half of the auto-attacks is always amazing, even more so when you take into account of Break and Demon Mask.

-Demon Hunter's Power [Level 3]

The power of the demon swirls within you increasing your power.
Increased Attacked: 20%

Review: Last level up for your passive attack damage increase, but still a full 20% more damage is nothign to sneeze at.

-Demon Mask [Level 4]

The Demon inside cannot simply let it's host die and gives a chance to reduce normal damage taken on the hero each attack.

Percent chance: 50%
Damage Reduction: 35000
Minimum Damage Taken: 5000

Review: Unsure if the 5000 minimum is right, as it started at 1000, and increased by 1000 each level till this one, where it increased by 2000, then the last level doesn't increase at all.

-Spirit Drain [C] [level 4]

The Demons within the Hunter cry for more souls as they must devour all things. The only thing that stand in their way is the Hero himself.

Absorption per second: 15000 life + 5000 mana stolen
Duration: 6 seconds
Cooldown: 18 seconds
Mana Cost: 0 (unsure if this is bug or not)

Review: Again, even more health and mana taken. Not many things in mainland Brenillia can afford losing 90k as is. I am currently unsure if you aginst get that much, as whenever I use it, it tends to be against bosses, and my health bar blanks out at all, so can't test too well.

-Cleave [Level 3]

The Hero slashes through all nearby opponents with their fierce swings dealing 20% of their normal damage.

Review: Again, even more AOE.

-The Gates of Hell [X] [Level 1]

Opens a portal, allows Cerebus to come forth upon this dimension.

Health: 150125
Mana: 1000 (starts at 200)
Damage: 8253 Unholy
Armour: 70 Holy

Abilties:
-Critical Strike: 10% x 4
-Cleave: 15%
-Evasion: 30%
-Resistance skin
-Mana Burn [N]: Burns 500 mana, costs 50 mana to cast
-Net [W]: unit: 10 seconds, Hero: 20 seconds, 25 second cooldown, costs 50 mana to cast

Mana Cost: 850

Review: A great summon to have, plenty of abilities and health, works well with your base summoning skills, only annoyence is you can only control 12 units at once. 

level 10:

-Silence Mastery [E] [Level 2]

Stops all enemies in a target area from casting spells or attacking making them unable to attack at all.

Normal: 10 seconds
Hero: 5 seconds
Cooldown: 45 seconds
Mana cost: 1500

Review: An upgrade to the Silence, it now takes away their attack as well as their spellcasting. Be warned this means they will run away from you while under this effect.

-Break [D] [Level 3]

Use demon magic to break a vital bone in your opponent reducting all parts of their speed.

Attack speed reduction: 95%
Damage reduction: 95%
Athletics (movement) reduction:95%
Hero: 10 seconds
Normal: 45 seconds
Cooldown: 25 seconds
Mana Cost: 750

Review: Again, try to have this up as much as possible. 

-Demon Mask [Level 5]

The Demon inside cannot simply let it's host die and gives a chance to reduce normal damage taken on the hero each attack.

Percent chance: 50%
Damage Reduction: 50000
Minimum Damage Taken: 5000

Review: Even more Damage reduction

-Spirit Drain [C] [level 5]

Lost to insanity the Demons power knows no bounds and will drain the soul of any victim till it is dead. The hero unable to contain the demons any longer will soon be devoured by them...

Absorption per second: 20000 life + 5000 mana stolen
Duration: 10 seconds
Cooldown: 20 seconds
Mana Cost: 0 (unsure if this is bug or not)

Review: 200k life meant to be taken. At this point I'm 99% sure it isn't working right, as 200k is over half my health if i'm not in my demon form, and I don't get nearly that much, but it is still a great spell, cast your summons to cover you, cast the spell and regen quite a bit of health and mana.

-Cleave [Level 4]

Allows the attack to deal 25% of maximum damage to units with Melee distance.

Review: More AOE

-The Gates of Hades [X]

Opens a portal, allows Cerebus to come forth upon this dimension.

Health: 602540
Mana: 1000 (starts at 200)
Damage: 15256 Unholy
Armour: 150 Holy

Abilties:
-Critical Strike: 10% x 5
-Cleave: 20%
-Evasion: 30%
-Resistance skin
-Mana Burn [N]: Burns 500 mana, costs 50 mana to cast
-Net [W]: unit: 10 seconds, Hero: 20 seconds, 25 second cooldown, costs 50 mana to cast

Mana Cost: 1250
Cooldown: 90 seconds

Review: A great upgrade to your main summon, making him even more powerful.

Housing

The Demon Hunter's House location is in the Southwest corner of Ramoria.

Class Item

Killah's Daemonic Stone (Level 200 req) (Ultimate)

Azela (Level 350 req) (Ultimate)

Evolution

Take a level 400 Demon Hunter with Love's Tear to his Evolution Location, directly south of the hellportal in the South Barrens. (The area with the hellcallers). He Transforms into the Demon Slayer.

DH Evolution Location