FANDOM


The Mystic Angel is the Evolved version of the Paladin.

"Almighty: The Descendant of a Great Daemonic has shown himself before the Realm of Heaven, and my presence. Although you cannot see me, I am very near."
"Syzix: I have come to seek my rightful place among the Legion of Angels and become a true Paladin as my Ancestors before me. I have come to seek my rightful place within my bloodline and aid those in the fight against the darkness in death and in life."
"Almighty: You are of Daemonic Blood Sizyx, and have great power over both good and evil. You will become one with the Order of Mystics. Grow your wings and protect the Realm from Danger."

MYSTIC ANGEL

Mystic Angel

Ooh Mystical

Strength: 30+17 (6813 max)

Agility: 20+8 (4010 max)

Intelligence: 15+7 (3606 max)

Life: 2125

Mana: 30

Starting Dmg: 106

ROLES: Tank, Healer, Support, Summoner

Description: The Mystic Angel does everything the Paladin does, but better. There is really no reason why you would want paladin over mystic angel.

IMPROVEMENTS:

  • Overall increased stats
  • Mystic Aura adds HP regen and movespeed.
  • 0 mana cost AOE heal
  • Higher damage single target spell
  • Double the bonus on armor aura
  • Higher damage AOE spell
  • AOE bonus (angelic explosion) from class item
  • stronger, magic immune, permanent summons
  • Damage Aura

LOSSES:

  • Almighty element.
  • The smite bonus from class item.

SKILLS

(note that cooldowns get longer as you level the skills)

MYSTIC HEALING

Mystic angels are known for their ability to control the threads of life. The hero will target a huge area and disperse angels to come forth and heal friendly units from their inflictions.

FORMULA- (1500hp x ability level) + (2x strength)

MANA COST- NONE :)

Review: Mystic Angel's best skill. 0 mana cost, fast cooldown, large AOE heal. Feel free to level this up at early levels until it fully heals your hero. You'll be using it often to heal yourself, your summons, and your allies.

HOLY BLAST

Calling upon the power of heaven, the paladin casts powerful holy magic, purging his target into dust.

FORMULA- (1000x ability level) + (2xStrength)

MANA COST- levels 1= 10mp, 10=145mp, 35=530mp, 54=1000mp, 100=3300mp

Review: Initially better than smite, although you no longer get a bonus from your class item. This is good for bossing and doesn't cost too much mana.

HOLY AURA

From the graces of heaven, the holy aura gives additional armor to nearby friendly units, protecting them from death and misfortune.

FORMULA- (2 armor X ability level) 180 total

Review: Who doesn't like an extra 180 armor? This is a great help to self, allies, and summons for damage mitigation.

ANGELIC EXPLOSION

Angered, the hero gathers mystic energy in preparation to release it in one devastating explosion.

FORMULA- (1250x ability level) + (1.5x Strength)

MANA COST- levels 1= 10mp, 10=208mp, 27=1000mp, 58=2500mp, 81=2600, 100=3000mp

Review: If you can't rely on summons for whatever reason (such as trying to avoid boss cleave attacks) Then this skill will be your primary damage dealer. It does greater damage than holy blaze and it hits in an AOE. It also gets even stronger once you have your class item. All around great attack skill.

Mana cost increases by 12 and then increases by 2 more every level (14, 16, etc). Until you hit level 27. Then it increases by 50 until level 58 when the mana increases become rare.

DAEMONIC MYSTIC ANGEL'S WINGS

The wings of the mystic angel have grown into heaven. The wings blessed by the almighty himself will grant the mystic angel great power.

LEVEL 1:

DIVINE SHIELD (level 1)

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

Duration: 10 seconds. Cooldown: 70 seconds. Mana Cost: 300mana

Review: Same as the Paladin.

GOLDEN AURA (level 1)

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

PASSIVE: Damage +12%

AREA OF EFFECT: 500

Review: A damage aura for the entire party. Much more useful than a personal buff. The Bonus and the area of effect increase as it levels.

LEVEL 2:

MYSTIC GUARD (level 1)

The mystic hero summons his personal honor guards from the mystic order to protect him at all costs. Summons: 2 mystic angels.

STATS: 9,500hp, 15 armor, 401 dmg, 250 range. (Holy armor, Holy Dmg). 

Evasion: 30%

Spell immunity

Review: These summons are much better than the paladin's. Permanent, no mana cost, and they all have spell immunity. Have fun :)

LEVEL 3:

MYSTIC GUARD (level 2)

The mystics are an order of light and dark. They serve a higher purpose, a purpose of balance throughout the realms. Summon the unholy side of the order. Summons a mix of 3 Fallen mystics (below) or Mystic angels (from prior level).

STATS: 20,000hp, 40 armor, 2001 dmg, 250 range. (Demon armor, Unholy Dmg). 

Evasion: 30%

Spell immunity

DIVINITY OF THE BLESSED

Turns all friendly units invulnerable in an area around the paladin.

Duration: 35 seconds. Cooldown: 180 seconds. Mana Cost: 600mana

Review: Same as the paladin's.

LEVEL 4:

GOLDEN AURA (level 2)

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

PASSIVE: Damage +17%

AREA OF EFFECT: 550

MYSTIC GUARD (level 3)

Through the power of the sacred order, you call upon your brethren to aid you against enemy units. Summons: a mix of 4 Fallen mystics (prior level) or Mystics of the sacred order (below).

STATS: 65,000hp, 60 armor, 4001 dmg, 250 range. (Holy armor, Holy Dmg). 

Evasion: 30%

Spell immunity

MYSTICAL AURA (level 1)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 200hp/sec

Review: A passive HP regen aura for all of your allies. This is just fun. It makes escort quests easier, and further adds to the durability of yourself, your allies, and your summons. At max level it also gives max athletics :)

HEAVEN'S CLOUD (level 1)

The units while under the cloud cannot attack or cast spells of any kind. Use this to protect yourself and your allies in times of great need

Attacks Prevented: Melee, Ranged, Special, Spells.

Area of Effect: 400

Duration: 30 seconds. Cooldown: 90 seconds. Mana Cost: 1500mana

Review: Same as Paladin

LEVEL 5:

MYSTIC GUARD (level 4)

Summoning the power of the mystics, the hero calls upon both holy and unholy orders of the mystics. Summons a mix of 5 Demon mystics (below) or Mystics of the sacred order (prior level).

STATS: 110,000hp, 80 armor, 6526 dmg, 250 range. (Demon armor, Unholy Dmg). 

Evasion: 30%

Spell immunity

MYSTICS OF LIFE

Calling upon his brethren, the mystic angels appear withing the area, healing all allies completely within the circle.

Heals: 100% HP

Mana Cost: 2000. Cooldown: 120 seconds.

Review: Even better than the paladin's full heal, this one is AOE. Use this only when mystic healing isn't enough. It has a pretty long cooldown.

LEVEL 6:

DIVINE SHIELD (level 2)

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

Duration: 20 seconds. Cooldown: 70 seconds. Mana Cost: 250mana

MYSTICAL AURA (level 2)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 400hp/sec

AURA OF THORNS (level 1)

Grows tiny thorns on nearby friendly players, which returns a percent of the damage from melee attacks back to the attacker.

Damage Returned: 10%

LEVEL 7:

MYSTIC GUARD (level 5)

The hero summons arc angels to help him in his fight against his enemies.

Summons: a mix of 6 Demon mystics (prior level) or Mystics arc angels (below).

STATS: 210,000hp, 130 armor, 8501 dmg, 250 range. (Holy armor, Holy Dmg). 

Evasion: 30%

Spell immunity

DIVINITY OF THE BLESSED (level 2)

Turns everyone around the hero invulnerable. This time however, the mystic angel also turns invulnerable for 20 seconds.

Duration: 35 seconds ally, 20 seconds self. Cooldown: 180 seconds. Mana Cost: 1000 mana.

GOLDEN PILLAR

Summons a golden pillar from the heavens to bless all those around with powerful auras.

Thorns Aura 15%, Mystic Aura (HP regen), Fearless Aura (15% dmg), Brilliance Aura (Mana Regen), Sentinel's Aura (20% trueshot)

Duration: 30 seconds. Cooldown: 90 seconds. Mana Cost: 2000 mana.

Review: Same as Paladin. But mystic angel all ready has both thorns aura and mystic aura, making both of them worthless. Hopefully we can get daemonic to swap in some other auras.

LEVEL 8:

GOLDEN AURA (level 3)

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

PASSIVE: Damage +22%

AREA OF EFFECT: 600

MYSTIC GUARD (level 6)

Daemonic blood still courses through the mystic angel hero and gives the ability to enhance his order with his power.

Summons: a mix of 7 Daemonic Mystic Angels (below) or Mystics arc angels (prior level).

STATS: 350,000hp, 150 armor, 9001 dmg, 250 range. (Demon armor, Unholy Dmg). 

Evasion: 30%

Spell immunity

MYSTICAL AURA (level 3)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 700hp/sec

HEAVEN'S CLOUD (level 2)

The units while under the cloud cannot attack or cast spells of any kind. Use this to protect yourself and your allies in times of great need

Area of Effect: 600

Duration: 45 seconds. Cooldown: 90 seconds. Mana Cost: 1500 mana.

AURA OF THORNS (level 2)

Grows tiny thorns on nearby friendly players, which returns a percent of the damage from melee attacks back to the attacker.

Damage Returned: 15%

WRATH OF HEAVEN

Call down the power of heaven to smite those unworthy with an ultimate blast of heavenly power

DAMAGE FORMULA: 4 waves of (3x strength)

Cooldown: 80 seconds.  Mana Cost: 3500 mana.

Review: Same as paladin

LEVEL 9:

MYSTICS OF LIFE MASTERY (mystics of life upgrade)

Calling upon his brethen, the mystic angels appear within the area, healing all allies completely within the circle. The mastery has a lower cooldown time.

Mana cost: 3000. Cooldown: 90 seconds.

HOLY

Summons holy spirits from the heavens to rain down damage and righteousness upon the unholy

FORMULA: 3 waves of (2x strength)

MANA COST: 2500

Review: kind of weak for how long the animation time is. I don't use it much.

LEVEL 10:

DIVINE SHIELD (level 3)

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

Duration: 25 seconds. Cooldown: 80 seconds. Mana Cost: 2000mana

MYSTIC GUARD (level 7)

The mystic hero is above all other angels in the mystic order. The mystic can call upon his brethren to join in battle with him against his enemies.

Summons: a mix of  8 Mystic Daemonics (prior level) or Mystics (below).

STATS: 500,000hp, 200 armor, 15001 dmg, 250 range. (Holy armor, Holy Dmg). 

Evasion: 30%

Spell immunity

MYSTICAL AURA (level 4)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 950hp/sec, Max Athletics

AURA OF THORNS (level 3)

Grows tiny thorns on nearby friendly players, which returns a percent of the damage from melee attacks back to the attacker.

Damage Returned: 20%

HOUSING

The Mystic Angel's house location is south of the Temple of Almighty.

CLASS ITEMS

Sizyx's Halo (level 200 req) (Ultimate)

Tyronus (level 350 req) (Ultimate)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.