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The Sentinel is the Evolved version of the Ranger.

Xan: "This grave... these markings... something seems familiar. This is the mark of the sentinel."

Sentinel

Sentinel

The Sentinel

Strength: 12+10 (4002 Max)

Agility: 42+18 (7224 Max)

Intelligence: 11+8 (3202 Max)

Starting Life: 1595

Starting Mana: 22

Starting Damage: 103

Roles: Ranged DPS, Debuffs

Description: The Sentinel is almost exactly the same as the ranger, but with stronger stats and stronger abilities. No reason not to evolve.

IMPROVEMENTS:

  • Overall increased stats
  • Can hit up to 8 enemies at once compared to ranger's 6
  • An extra 60% evasion
  • Ranged damage aura
  • Stronger Summons
  • Stronger Skills across the board

LOSSES:

  • The Burning arrow bonus from her class set.

Skills

BLESSED ARROW

A small chant and the arrow is blessed with ancient powers which lie within the archer.

  • DAMAGE FORMULA: (1000 x Ability) + (Agility x 2.5)
  • EXPLOSIVE DAMAGE: (Agility x2.5)
  • MANA COSTS: Levels 1=5mp, 10=50mp, 20=100mp, 30=150mp, 40=250mp, 50=350mp, 60=450mp, 70=600mp, 80=800mp, 90=1000, 100=1000mp

Review: An upgraded Power Shot. This is great both as a bossing ability and as an AOE. The mana cost is pretty generous as well, making it spammable despite your low mana pool. Definitely worth leveling.

PERFECTIONIST

Increases Hero's damage and gives a 15% chance to deal a critical strike. Leveling will increase attack, critical strike damage and evasion skill.

  • FORMULA: 100 Dmg x Ability Level
  • Critical Strike Dmg: 2.00 + (.05 x Ability Level)
  • Evasion: 1% x Ability level
  • Passive: Max lvl = 60

Review: An upgraded trueshot. This has a higher flat dmg bonus, a higher crit chance, and adds 60% evasion. Big boost in survivability.

SENTINEL SPLIT

The Sentinel splits into multiple forms, each receiving less damage each level and dealing 10% of the Hero's damage. Each level will increase the amount of forms you can split into, and lower the damage received. The images will not disappear until either destroyed or resummoned.

  • Creates: 1 Image per level
  • Attack Damage: Levels 1-9=10%, 10=12%
  • Damage Taken: Levels 1=145%, 2=140%, 3=135%, 4=130%, 5=125%, 6=120%, 7=115%, 8=110%, 9=105%, 10=100%
  • Mana Costs: Levels 1=200mp, 2=450mp, 3=900mp, 4=1250mp, 5=1500mp, 6=1750mp, 7=2000mp, 8=2500mp, 9=3000mp, 10=4000mp

Review: Upgraded version of multiform. This one is pretty good even at level 1, but obviously gets much better as you level it. Adds a good deal of dps and helps keep you safe.

CROSS SHOT

Jumps and shoots multiple guided arrows at all opponents within the area. The arrows then explode dealing massive damage.

  • DAMAGE FORMULA: (Ability Level x 500) + (Agility x 2.5)
  • MANA COSTS: Levels 1=10mp, 10=100mp, 20=200mp, 30=450mp, 40=700mp, 50=950mp, 60=1400mp, 70=1900mp, 80=2400mp, 90=2500mp, 100=2500mp

Review: Exactly the same as the Ranger's.

DAEMONIC SENTINEL'S MASTERY

Ever increasing her skills, the Sentinel learns new powers to destroy and overwhelm her enemies. Each step brings her closer to perfect mastery.

LEVEL 1:

FULL MOON (level 1)

The Sentinel has tapped into ancient blood and found allies among the full moon.

  • Summons: 2 Firian Werewolf
    • STATS: 12500hp, 15 armor, 651 dmg, Melee range. (Normal1 armor, Direct Dmg). 
    • Duration: Permanent. Cooldown: 30 seconds. Mana Cost: 350mana

Review: The Sentinel's werewolves are a great upgrade over the ranger's summons. Have them fight on the front lines so you don't have to.

ICE ARROW (level 1)

The Ranger enchants her arrows with cold magic, which slows down the target's attack and movement speed, greatly reducing their effectiveness

  • Enemy Attack speed -25%
  • Enemy Move Speed -40%
  • Mana Cost: 75mana per shot

Review: Same as Ranger, except it levels more.

MULTI-ARROW (level 1)

Having gained experience in the art of ranged combat the Hero can now attack 3 enemies at once.

  • PASSIVE: Multishot 3 enemies

Review: Same as Ranger, except it levels up to 6 instead of 4.

LEVEL 2:

SENTINEL'S AURA (level 1)

The Sentinel mastery has powered all ranged units that are nearby to become deadly in their kills, increasing their damage.

  • PASSIVE: Damage Increase: 10%
  • RANGE: 550

Review: Marksman gets turns into an aura. Unfortunately, this doesn't affect your melee summons, but it will help out ranged allies (or their ranged summons).

LEVEL 3:

MULTI-ARROW (level 2)

The Ranger has almost mastered the bow. She can now shoot up to 4 targets at once.

  • PASSIVE: Multishot 4 enemies

CHAINS (level 1)

Magically binds a target enemy unit so they can neither move nor attack. The initial strike causes great damage while continuing for 5 seconds afterwards.

  • Damage Formula: (agility x4) +2000/sec
  • Duration: Heroes 5 seconds, Units 10 seconds. Cooldown: 30 Seconds. Mana Cost: 150mana

Review: Same as the Ranger's

LEVEL 4:

FULL MOON (level 2)

A single howl from the Sentinel and she summons one of the most feared beasts to walk the realm.

  • Summons: 2 Black Werewolf
  • STATS: 55000hp, 35 armor, 2001 dmg, Melee range. (Heavy armor, Direct Dmg). 
  • Duration: Permanent. Cooldown: 60 seconds. Mana Cost: 800mana

VOID ARROWS (level 1)

When the target is hit by this arrow it will become ethereal where it cannot attack and has slow movement. Ethereal units receive additional damage from spells.

  • Enemy Movement Decreased: 60%
  • Duration: heroes 5 seconds, units 20 seconds. Cooldown: 20 seconds. Mana Cost: 200mana

Review: Same as Ranger's

LEVEL 5:

MULTI-ARROW (level 3)

The Ranger is a master of the bow. She can now shoot up to 5 targets at once

  • Passive: Multishot 5 enemies.

VOID ARROWS (level 2)

  • Enemy Movement Decreased: 70%
  • Duration: Heroes 10 seconds, Units 25 seconds. Cooldown: 25 seconds. Mana Cost: 500mana

TARGETED (level 1)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 40
  • Range: 800
  • Duration: 45 seconds. Cooldown: 20 seconds. Mana Cost: 800mana

Review: Same as Ranger, except it levels to 6 instead of 3.

LEVEL 6:

ICE ARROW (level 2)

The magics the ranger possesses grown even more powerful and her arrows of cold have now become frost.

  • Enemy attack speed -35%
  • Enemy Move speed -60%
  • Mana Cost: 250mana per shot

SENTINEL'S AURA (level 2)

The Sentinel mastery has powered all ranged units that are nearby to become deadly in their kills, increasing their damage.

  • PASSIVE: Damage Increase: 20%
  • RANGE: 600

TARGETED (level 2)

  • Enemy Armor Reduction: 100
  • Range: 825
  • Duration: 45 seconds. Cooldown: 25 seconds. Mana Cost: 600mana

RAIN OF ARROWS (level 1)

Calling upon ancient powers the Hero unleashes massive volleys of arrows at her opponents.

  • Damage per Wave: (Agility x 2)
  • Waves: 3
  • Area: 500
  • Cooldown: 60 seconds. Mana Cost: 2150

Review: Same as Ranger, except it levels to 3 instead of 2.

LEVEL 7:

FULL MOON (level 3)

The Ranger has tapped into ancient blood and has found allies among the full moon.

  • Summons: 2 Daemonic Balvarines
  • Stats: 300,000hp, 150 armor, 9257 dmg. (Hero armor, Hero dmg)
  • Duration: permanent. Cooldown: 80 seconds. Mana Cost: 1500mana

MULTI-ARROW (level 4)

The Ranger is overflowing with daemonic energy, making her capable of firing up to six arrows at once to nearby enemies.

  • PASSIVE: Multishot 6 Enemies.

TARGETED (level 3)

  • Enemy Armor Reduction: 150
  • Range: 850
  • Duration: 45 seconds. Cooldown: 25 seconds. Mana Cost: 800mana

RAIN OF ARROWS (level 2)

Calling upon ancient powers the Hero unleashes massive volleys of arrows at her opponents.

  • Damage per Wave: (Agility x 3)
  • Waves: 3
  • Area: 500
  • Cooldown: 45 seconds. Mana Cost: 2150

FLASH STRIKE

Attacks all enemies within range so quickly it appears as if there are multiple heroes. Illusions and summons receive double damage.

  • Damage per unit: (agility x3)
  • Aoe: 600
  • Cooldown: 20 seconds. Mana Cost: 3000 mana.

LEVEL 8:

VOID ARROWS (level 3)

  • Enemy Movement Decreased: 80%
  • Duration: Heroes 15 seconds, Units 30 seconds. Cooldown: 30 seconds. Mana Cost: 1000mana

TARGETED (level 4)

  • Enemy Armor Reduction: 200
  • Range: 875
  • Duration: 60 seconds. Cooldown: 25 seconds. Mana Cost: 1000mana

ULTIMATE ARROW

Combining her greatest techniques together into an ultimate end for its victim. Unleashing arrows from all directions there is no escape for the chosen victim.

  • Total Damage: (agility x15)
  • Damage Type: Spell
  • Cooldown 80 seconds. Mana Cost 4000mana

Review: Same as Ranger's

LEVEL 9:

ICE ARROW (level 3)

Ice surrounds the arrows of the Ranger, almost completely freezing enemies in their tracks.

  • Enemy Move speed Decreased: 80%
  • Enemy Attack Speed Decreased 50%
  • Mana Cost: 500mana per shot

MULTI-ARROW (level 5)

The Sentinel blood flows with Daemonic power, granting her skills lost forever in time. The Hero can now fire up to 7 arrows at once towards a legion of enemies.

  • PASSIVE: Multishot 7 Enemies.

SENTINEL'S AURA (level 3)

The Sentinel mastery has powered all ranged units that are nearby to become deadly in their kills, increasing their damage.

  • PASSIVE: Damage Increase: 30%
  • RANGE: 700

CHAINS (level 2)

Binds the target not allowing movement while causing great initial damage and a slow aftershock of pain.

  • Damage Formula: (agility x4) +5000/sec.
  • Duration: Heroes 7 seconds, Units 10 seconds. Cooldown: 30 seconds. Mana Cost: 1000mana

VOID ARROWS (level 3)

  • Enemy Movement Decreased: 80%
  • Duration: Heroes 15 seconds, Units 30 seconds. Cooldown: 30 seconds. Mana Cost: 1000mana

TARGETED (level 5)

  • Enemy Armor Reduction: 250
  • Range: 900
  • Duration: 60 seconds. Cooldown: 25 seconds. Mana Cost: 800mana

PORTAL OF DARKNESS

Create a portal and then attack it and fill it with arrows. Once destroyed it will unleash all the arrows within. The portal attack grows with the Hero's level.

  • Damage per arrow: (Hero level x10)
  • Duration: 15 seconds. Cooldown: 80 seconds. Mana Cost: 4500 mana

Review: Same as Ranger's

LEVEL 10

FULL MOON (level 4)

The Sentinel has tapped into ancient blood and found allies among the full moon.

  • Summons: 4 White Lycans
  • STATS: 550536hp, 200 armor, 12256 dmg, Melee range. (Hero armor, Hero Dmg).
  • ABILITIES: 15% crit x5, 20% evade, 20% cleave, Hide
  • Duration: Permanent. Cooldown: 80 seconds. Mana Cost: 2500mana

MULTI-ARROW (level 6)

The Sentinel is matched by no other as she is the master of her art. Focusing on multiple targets she fires up to 8 arrows at once, dispensing them quickly.

  • PASSIVE: Multishot 8 Enemies.

TARGETED (level 6)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Enemy Armor Reduction: 300
  • Range: 925
  • Duration: 60 seconds. Cooldown: 25 seconds. Mana Cost: 1400mana

RAIN OF ARROWS (level 3)

Calling upon ancient powers the Hero unleashes massive volleys of arrows at her opponents.

  • Damage per Wave: (Agility x 4)
  • Waves: 3
  • Area: 500
  • Cooldown: 45 seconds. Mana Cost: 3100

Ultimate Items

Xan's Daemonic Quiver (Level 200 req) (Ultimate)

Virisus (Level 200 req) (Ultimate)

Housing

The Sentinel's House location is inside Fira's Castle. Top Room.

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