It seems to me that the only way to kill some of the end game bosses (and their summons) in a timely manner is with a lot of burst damage. For the most part, strength and agility heroes lag behind intelligence heroes in this area. The benefit of having a strength hero is supposed to be that they're tankier and can take more hits, but with the exception of the paladin (who can heal himself, and has lots of other survability tricks) that doesn't seem to be the case.
Mana shield makes casters much more resilient than their hp using counterparts if they simply invest in intel items and mana regen. In addition, many intel items also have burst damage spells that the hero can add to their arsenal.
Meanwhile, strength and agility items just seeem t…Read more >
Her eyes looked at him with pure disdain and loathing, transforming the natural beauty of her face into something cruel and monstrous. His hands twitched as he struggled to do what he knew had to be done. But even as logic told him that this abomination must be put down, his heart ached for the kind hearted princess he once knew. That strong young woman who had shown such compassion for her subjects. Surely there was still a piece of her still in there. Yes, he could still save her. He had to. Sizyx offered a silent prayer to the almighty, and drew upon every healing magic he knew, but as he reached towards the princess a searing pain shot through his body.
She sneered at him. "Oh my dear Sizyx. Are you trying to cure me?" The Princess laug…Read more >