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The Vampire is a Melee DPS for the Evil Heroes.

Vampire

Vampire

Strength: 13+11 (3604 max)

Agility: 29+14 (3615 max)

Intelligence: 8+6 (2402 max)

Starting Life: 1510

Starting Mana: 16 

Starting damage: 150

ROLES: Melee DPS, Stealth, Debuff

Description: The Vampire is the Evil side's agility hero, and he packs quite a punch. He comes armed with a hefty combination of offensive passives, Life steal and regen abilities, and plenty of agility based damage abilities.

PROS:

  • Critical Strike, Evasion, Cleave, and Life Steal all on the same hero
  • A variety of active damage abilities that can get pretty flashy
  • A variety of ways to heal himself, including 1 party heal
  • Windwalk

CONS:

  • Wings of terror does intelligence bonus damage instead of agility
  • No summons (this changes in evolved form)
  • Only 1 support skill
  • Not as many top end agility items in the game.

SKILLS

*Note that cooldowns get longer as you level skills. This applies to all heroes*

Wings of Terror

The Vampire unleashes a wave of vampiric bats against a single enemy. Causing terror and death.

  • FORMULA: (1000 x ability level) +(2x Intelligence)
  • MANA COSTS: Levels 1=10mp, 10=217mp, 20=447mp, 30=725mp, 40=1100mp, 50=1650mp, 60=2150mp, 70=2650mp, 80=3150mp, 90=3650mp,100=4000mp

Review: It's an intelligence ability on an agility hero, so not the best. It's also a bit pricey on the mana cost. That being said, damage is damage and it is still useful to throw around for bossing or other single target enemies.

FEED

Use Vampiric speed to quickly feed off nearby units while using your hunting skill to replenish health.

  • FORMULA: (500 x ability level) +(2x agility)
  • VICTIM NUMBER: 1 + (Hunting Skill/10)
  • LIFE HEALED: 200 x Hunting Skill
  • MANA COSTS: Levels 1=20mp, 10=100mp, 20=200mp, 30=450mp, 40=700mp, 50=950mp, 60=1000mp, 100=1000mp

Review: Attacks multiple enemies, has a heal, and has a low mana cost. This skill is great. It's also the only skill I've seen so far that scales with a profession level. That's pretty cool too. I'd max this before wings of terror.

VAMPIRIC BLOOD

Increase the chance for the Vampire to evade an opponent and gives a 10% chance for a critical strike.

  • CRITICAL FORMULA: 10% chance for x1.5 + (.05 x ability level) damage.

Review: Similar to the Dark Lord's Combat training, this is amazing for both offense and defense. At max level it gives 60% evasion and 10% chance for 4.5 damage.

SHADOW OF THE NIGHT

The hero becomes one with the night and is able to perform a stealth attack, causing great damage.

  • FORMULA: (1000 x ability level) + (2 x Agility) Hero Damage.
  • DURATION: 20 Seconds
  • MANA COSTS: levels 1=20mp, 10=200mp, 20=400mp, 30=600mp,40=960mp, 50=1450, 60=1950mp, 70=2450mp, 80=2950mp, 90=3450mp, 100=3900mp

Review: Great for stealth, movespeed, or just additional damage. The cooldown on this skill actually gets shorter as you level it, until it's only 20 seconds at level 100. Allowing you to recast it as soon as the duration wears off. Keep at least a point in this for quick traveling, or so you can run away if need be.

VAMPIRE'S ABILITIES

Fresh blood and darkness feed only this vampire to his true power. The more he feeds, the more abilities and power he will have.

LEVEL 1:

VAMPIRISM (level 1)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 5% Lifesteal

Review: Possibly the best thing you could ask for in a melee dps. This ability will go a long way towards keeping you alive.

LEVEL 2:

VAMPIRISM (level 2)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 7% Lifesteal

SLOW

  • Slow enemies attack and movement speed.
  • Attack: -25%
  • Movement: -60%
  • Mana Cost: 200mana

Review: This is good to use on bosses and tougher single targets, but a waste of time on the weaker enemies. You could put it on autocast, but it would likely drain too much of your mana.

LEVEL 3:

ANIMATE DEAD

Animates the bodies of the fallen to fight for a duration of time.

  • Animated Units: 5
  • Duration: 120 seconds. Cooldown: 240 seconds. Mana Cost: 2000mana

Review: This can be useful when fighting stronger mobs, but it's typically not needed.

LEVEL 4:

SLEEP (replaces Slow)

Puts a target to sleep. A sleeping unit can be awoken by attacking it.

  • Duration: 10 seconds. Cooldown: 6 seconds. Mana Cost: 125mana

Review: Doesn't work on many bosses, so remains limited in use. However if you find one it does work on, you can perma sleep them while the party recovers.

ECLIPSE

Unleash the horde of bats upon your enemies as they drain and destroy all in their path.

  • Damage per wave: (1x Agility)
  • Waves: 10
  • Stun Duration: 3 Seconds
  • Cooldown: 45 Seconds. Mana Cost: 2500mana

Review: This skill is just great. Pump up your agility to get more damage out of it.

LEVEL 5:

FOUNTAIN OF BLOOD:

Conjures a fountain of blood from beneath the ground to heal nearby allies and kill those who oppose. The fountain grows stronger with the hero's level. Increasing it's damage.

  • Damage Formula per missile: 10 x Hero Level
  • Healing per second: 2000
  • Duration: 30 seconds. Cooldown: 100 seconds. Mana Cost: 2000mana

Review: This skill is bloody fantastic (pun intended). It lasts a lengthy 30 seconds all while shooting out missiles at every enemy in sight and providing you with a whopping 2000 health regen. It's also one of the few spellbook skills to scale with level instead of stats.

LEVEL 6:

VAMPIRISM (level 3)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 10% Lifesteal

CLEAVE (level 1)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 10%

Review: Helps a bit when facing large packs of mobs. A welcome addition.

DARK FEAR (level 1):

Makes all units within the area fear for their lives, decreasing their attributes.

  • Damage Decreased: 20%
  • Armor Decreased: 25
  • Life Degen: 25/sec
  • Duration: 30 seconds. Cooldown: 80 seconds. Mana Cost: 1250mana

Review: this debuff helps to weaken up tougher enemies a good deal. Cast it on anything that's going to take longer than a couple seconds to kill.

LEVEL 7:

FLASH STRIKE (level 1):

Attacks all enemies so quickly it appears as if there are multiple heroes. Illusions and summon

  • Damage per unit: (3x Agility)
  • Area of Effect: 600
  • Cooldown: 20seconds. Mana Cost: 3000mana

Review: Decent agility damage and aoe size. It also looks pretty cool. Use against packs of mobs.

LEVEL 8:

CLEAVE (level 2)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 15%

Note: the name stays the same

DARK FEAR (level 2):

Makes all units within the area fear for their lives, decreasing their attributes.

  • Damage Decreased: 40%
  • Armor Decreased: 35
  • Life Degen: 35/sec
  • Duration: 30 seconds. Cooldown: 80 seconds. Mana Cost: 1500mana

BLOOD (level 1)

The blood of ancient vampires flows through this hero, causing them to have incredible life regeneration and speed.

  • PASSIVE: 1000Hp Regen, Max Athletics

Review: This is great. Max move speed and massive Hp regen. Greatly improves tankability and just helps you get around easier.

LEVEL 9:

VAMPIRISM (level 4)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 12% Lifesteal

CLEAVE (level 4)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 25%

Note: the name stays the same

BUG: As of 6.14a this does like 2500% cleave damage. Kills pretty much everything in 1 hit.

DARK FEAR (level 3):

Makes all units within the area fear for their lives, decreasing their attributes.

  • Damage Decreased: 60%
  • Armor Decreased: 50
  • Life Degen: 50/sec
  • Duration: 30 seconds. Cooldown: 80 seconds. Mana Cost: 2500mana

BLOOD (level 2)

The blood of ancient vampires flows through this hero, causing them to have incredible life regeneration and speed.

  • PASSIVE: 1500Hp Regen, Max Athletics

ETERNAL NIGHT

Unleash the thousands of bats that swirl around the vampire, causing massive damage to all those within

  • Damage Per Wave: (2x Agility)
  • Waves: 7
  • Cooldown: 80 seconds Mana Cost: 4000mana

Review: The vampire's ultimate ability. Deals a total of 14x Agility. Use as often as you can.

LEVEL 10:

BLOOD (level 3)

The blood of ancient vampires flows through this hero, causing them to have incredible life regeneration and speed.

  • PASSIVE: 2000Hp Regen, Max Athletics

Housing

The Vampire's House location is a desert temple northwest of the Thieves Guild.

Class Items

Valseran's Hate (level 200 Req) (Ultimate)

Nocturna (level 350 Req) (Ultimate)

Evolution

The Vampire's Evolution Location is inside the Temple of Evil. Bring the Ultimate Orb of Evil at level 400 to transform into the Pure Vampire.

Turn Good

The vampire needs to find the Strange Vial to turn good.

Turning back to evil requires him to talk to an acolyte east of the desert. (you cannot turn good a second time in the same game since the letter disappears when you turn good).

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