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Daemon the Warrior is the Hero the story canon is actually about. He lost his memories after being sent back in time by Antonidas.

Warrior

Warrior

Warrior! Come out and Play!

Strength: 31+15 (6016 max)

Agility: 12+8 (3204 max)

Intelligence: 7+6 (2401 max)

Starting Life: 1870

Starting Mana: 14 

Starting damage: 122

ROLES: Tank, Physical Damage​

Description: The Warrior is great at both offense and defense and has a few aoes. All around a solid character.

PROS:

  • A good combination of both Durability and Damage capabilities.
  • Strong offensive buffs
  • Easy to use

CONS:

  • Low intelligence
  • ​Limited ranged capabilities
  • ​No healing abilities

SKILLS

DAEMONIC BLAST

A wave of force that ripples out from the hero, causing damage to land units in a line.

  • FORMULA: (500 x ability level) +(2x Strength)

  • MANA COSTS: Levels 1=5mp, 10=95mp, 20=195mp, 30=295mp, 40= 395mp, 50=495mp, 60=595mp, 70=695mp, 80=795mp, 90=895, 99=995mp, 125= 1000mp

Review: Excellent AOE ability. Cheap mana cost with a relatively quick cooldown. Slight channeling time means you'll lose 2-4 melee attacks during its cast.

TWILIGHT BLADE

Imbues the Hero with Daemonic energy causing increased damage.

  • FORMULA: (3% x ability level) 75 levels

Review: Pure damage buff. This gets really powerful late game as it's a percent boost on top of your base damage. You need a base damage of 1,667 before this adds more damage than warrior's aura. Make sure you level that skill first.

COUNTER

The Warrior perfects his stance and waits for the counter. Each level will increase the Hero's defense and damage returned to enemy.

  • DAMAGE RETURNED:  (1% x ability level) 40 levels

  • ARMOR BONUS: (1 x ability level)

Review:  A good damage reflect ability, this should show it's biggest returns against heavy hitting bosses. The armor bonus is nice too.

WARRIOR'S AURA

A powerful aura which increases the damage of all nearby friendly units. The Hero is able to consume the target's mana with each strike.

  • DAMAGE FORMULA: (50 x ability level) 100 levels

  • MANABURN FORMULA: (2 x ability level)

Review: Damage aura plus a feedback ability. Hopefully should help when fighting mages and the damage boost is immense at early levels. This should be prioritized over twilight blade.

DAEMONIC WARRIOR'S ABILITIES

The Daemonic Warrior is one of the strongest Daemonic Heroes in the realm. These skills will unlock the Warrior's true abilities in battle granting him power beyond the rest.

LEVEL 1:

REFLEXES (level 1):

Natural reflexes give the hero a 20% chance to evade an attack.

  • Evasion: 20%

Review: More survivability is always welcome, and evasion will definitely help with that.

Daemonic Explosion

Calls upon Daemonic Energies that explode around the hero causing massive strength damage.

  • DAMAGE FORMULA: (3x Strength)

Review: very pricey early game and won't do much damage. Save until late game when your strength and mana pool are both larger.

LEVEL 2:

DAEMONIC INFUSION (level 1)

Daemonic Blood flows through the hero increasing their defense.

  • Armor Increase: 20

Review: Another damage mitigating ability, extra armor is always welcome.

LEVEL 3:

REFLEXES (level 2):

Natural reflexes give the hero a chance to evade an attack.

  • Evasion: 30%

RESOLVE (level 1):

Tap into your inner self, releasing your resolve. This power is raw but dangerous as the Hero becomes tremendously more powerful.

  • DAMAGE INCREASED: 10%

  • ARMOR INCREASED: 50

  • LIFE REGENERATION: 250/sec

  • MANA REGENERATION: 100/sec

  • Duration: 20 seconds. Cooldown: 60 seconds. Mana Cost: 900mana

Review: This skill is simply amazing, and the mana regen will quickly replenish the mp cost so you can cast every time it's off cooldown.

LEVEL 4:

CLEAVE (level 1)

The Creature strikes with such force that 10% of their damage strikes through to enemies near the primary attacked unit.

  • Cleave: 10%

Review: Helps a bit when facing large packs of mobs. A welcome addition.

LEVEL 5:

REFLEXES (level 3):

Natural reflexes give the hero a chance to evade an attack.

  • Evasion: 40%

DAEMONIC INFUSION (level 2)

Daemonic Blood flows through the hero increasing their defense.

  • Armor Increase: 40

THE LAST PETAL (level 1)

The warrior has battled to extraordinary heights and has learned to retain life force by returning lost hitpoints to himself.

  • Life Returned per swing: (2% x strength)

Review: This isn't quite life leech. The warrior gains a set amount of HP regardless of how much damage he deals. It's not much, but it can help.

LEVEL 6:

TARGETED (level 1)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 40

  • RANGE: 800

  • Duration: 45 seconds. Cooldown: 20 seconds. Mana Cost: 800mana

Review: Faerie fire basically. Makes your hits harder and the vision can be useful if the enemy is moving around a lot. For some reason the first level of this skill costs a lot more mana than later levels.

LEVEL 7:

REFLEXES (level 4):

Natural reflexes give the hero a chance to evade an attack.

  • Evasion: 45%

DAEMONIC INFUSION (level 3)

Daemonic Blood flows through the hero increasing their defense.

  • Armor Increase: 60

CLEAVE (level 2)

Allows the attack to deal a percent of maximum damage to units within melee distance.

  • Cleave Damage: 15%

Note: the name stays the same

THE LAST PETAL (level 2)

The warrior has battled to extraordinary heights and has learned to retain life force by returning lost hitpoints to himself.

  • Life Returned per swing: (4% x strength)

TARGETED (level 2)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 100

  • RANGE: 825

  • Duration: 45 seconds. Cooldown: 25 seconds. Mana Cost: 250mana

CRITICAL STRIKE (level 1)

Gives a chance to do extra damage on an attack.

  • Chance: 20%

  • Multiplier: 2x dmg

Review: The warrior just keeps hitting harder. Great dps boost.

LEVEL 8:

RESOLVE (level 2):

Harness the raw power of resolve, increasing power output greatly. Daemonic energies overwhelm the sensations as true power is harnessed.

  • DAMAGE INCREASED: 15%

  • ARMOR INCREASED: 100

  • LIFE REGENERATION: 450/sec

  • MANA REGENERATION: 150/sec

  • Duration: 30 seconds. Cooldown: 60 seconds. Mana Cost: 1350mana

CLEAVE (level 3)

The hero slashes through all nearby opponents with their fierce swings

  • Cleave Damage: 20%

Note: the name stays the same

TARGETED (level 3)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 150

  • RANGE: 850

  • Duration: 45 seconds. Cooldown: 25 seconds. Mana Cost: 350mana

CHOSEN ONE (level 1)

You are the chosen one, it is your destiny.

  • REINCARNATION: 300 second Cooldown

Review: having trouble staying alive? This skill will give you a second chance.

LEVEL 9:

DAEMONIC INFUSION (level 4)

Daemonic Blood flows through the hero increasing their defense.

  • Armor Increase: 80

CLEAVE (level 4)

Allows the attack to do a percent of maximum damage to units within melee distance

  • Cleave Damage: 25%

Note: the name stays the same

TARGETED (level 4)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 200

  • RANGE: 875

  • Duration: 60 seconds. Cooldown: 25 seconds. Mana Cost: 450mana

SUPER DAEMONIC BLAST

Unleash the full power of the Hero with massive waves of daemonic blasts from the air followed by a final wave of destruction.

  • Damage per Blast: 2.5 x Strength

  • Blasts: 10

  • Final Blast Damage: 5x Strength

  • Cooldown: 60 seconds. Mana Cost: 3250 mana

Review: The warriors ultimate skill. Deals a total of 30x strength damage, which is just insane. Has a high mana cost.

LEVEL 10:

DAEMONIC INFUSION (level 5)

Daemonic Blood flows through the hero increasing their defense.

  • Armor Increase: 100

CLEAVE (level 5)

Allows the attack to do a percent of maximum damage to units within melee distance

  • Cleave Damage: 30%

Note: the name stays the same

THE LAST PETAL (level 3)

The warrior has battled to extraordinary heights and has learned to retain life force by returning lost hitpoints to himself.

  • Life Returned per swing: (6% x strength)

TARGETED (level 5)

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 250

  • RANGE: 900

  • Duration: 60 seconds. Cooldown: 25 seconds. Mana Cost: 550mana

CHOSEN ONE (level 2)

You are the chosen one, it is your destiny.

  • REINCARNATION: 250 second Cooldown

CLASS ITEMS

Evolution

The Warrior's Evolution Location is at the Ancient Cave with the Daemonic Sword. Walk up to the pedestal to transform into the Angel of Light

  • Note that your level will be reset to 1, so make sure your bank has room for the items you were carrying

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